Can you escape the grasp of 207's escape room? Who knows?
Usually we would've done a haunted house or a halloween poem presentation, but since Tiiu had done a haunted house for 10 years straight, we decided to do an escape room instead. Now this really all started with Shauna Pollock, a former teacher of Churchill. Tiiu had been telling us a story about how she and Shauna had gone to an escape room a little while back. She told us that she had a fantastic idea to do an escape room instead of a haunted house. Oh boy, it really was a fantastic idea, no doubt about it.
The first step we needed to take was to figure out what the challenges were going to be. That order of business was hard! Before we began, Tiiu set up some challenges for us to try. Then we brainstormed and came up with what we were going to use. We used some ideas from those first challenges and also came up with some new ones.
Here are some of the ideas we used:
- a math tile puzzle game (Marcy Cooke tiles)
- a clock that had hands pointing at lock combination numbers
- we had students find numbers stuck to bricks of Legos in big bins for another lock combination
- a page with holes in it that, when placed over a page in a book showed a word clue
We spent almost one entire day building props and preparing. We made different teams that did different jobs.
After that we made some changes, experimented our escape room on people, and did some more brainstorming. We also tweeted with a local escape room that gave us some advice.
Finally the escape room was finished!
The story behind it was that you were with your class on a field trip in a museum when you wandered away from your class. Then the museum closed for the night and you were still in the museum and had to get out. We created five different museum exhibits (a museum of nature, an art gallery, a museum of ancient civilizations, and a science museum). Each exhibit had the exact same series of problems. This meant that classes could all come down together but small groups of 4-5 students could work on the problems. The escape room basically had all the puzzles in it, some museum artifact decorations, and some pretty funny "portraits" that people stuck their heads in so they could give clues. One team of people wrote a series of clues that rhymed. Each room also had someone from our class that acted as a tour guide. The tour guides helped point people in the right direction and helped to open locks.
I think our class liked the end product and the process because being able to say that you made an actual escape room is pretty cool and it's also really fun when the students are actually doing something you created. It's really interesting to watch how the students figure it out and then say "YESSS" at the end. I think that this was a really difficult project that we had on our hands but we made an awesome end product. The only thing that we will probably change next time is starting earlier but apart from that, nothing. I think that the escape room was a big hit! I can't wait to do it next year.
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| This page turner took our guests further down their escape route. |
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| Before the chaos |
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| During the chaos |
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| Chaos continues |
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| Albert Einstein read out clues in the Science and Technology museum exhibit. |
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| A guest trying to solve the clues. |
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| Trying to solve clues |
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| Do these clues all add up? |
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| The numbers that the clock is pointing to will lead the way! |
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| The Staff! |